I use godot to create my 3d game. I ran into a problem while creating portals using camera viewport rendering to texture. The problem is that the camera captures unnecessary objects that are behind portal. I partially solved this problem by setting the parameter "near " for the camera at a distance from the camera itself to the portal, but the part behind the portal began to be cut off. The question is, is it possible to hide objects for a particular camera so that other cameras can see them? Perhaps there is another way to do this, for example by creating a static clipping plane?
https://stackoverflow.com/questions/67408766/hide-an-object-for-a-specific-camera May 06, 2021 at 05:09AM
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