This probably sounds like a dumb question, but I'm kinda lost and don't know what to google, so hopefully someone can enlighten me.
The scope of the project is as such: An android AR project that is built on Unity with the AR part using Vuforia. The users shall use the app to scan some kind of QR code and then the app will show them a 3D model that can do some "fancy" animations such as lerping, water flow in pipes and so on. The users should be able to move the 3D model around (rotating, zooming in and out etc). The thing is, the whole app is expected to have around 40 to 50+ models and it's expected to be very heavy and big of an app.
So the question is, is it possible to be able to do "handling" on the server side, as in the actual instantiating of the 3d model is being done on the server side, what the users see is more like an "interactable video", where any touches/movements on the screen is being sent to the server and then the server will process it on the 3d model and then "show" it to the user. If yes, please teach me how to do so.
If it's not needed, please teach me some ways to reduce the app size or some ways to prevent potential "lagging" that may happen.
It's my first time asking a question here, so please don't mind my possible poor english and maybe some blur statements. Thank you :)
https://stackoverflow.com/questions/66523817/question-on-developing-an-android-ar-application-with-unity-that-does-the-proce March 08, 2021 at 11:03AM
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