I've read that buffer switching (Vertex and/or Index) is costly when rendering. So my original plan was to bind them first, and then draw which might use multiple pipelines. But in this article, it states that Changing Pipelines is EXTREMELY expensive.
This brings me to my question, how costly is pipeline switching, compared to buffer switching? Is it noticeable and would affect my application greatly?
Thank You!
https://stackoverflow.com/questions/66864638/how-costly-is-pipeline-switching-compared-to-buffer-switching March 30, 2021 at 12:05PM
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