When i create a 100 x 100 chunk of cubes in bevy it is only able to maintain like 10 fps.
Even if i replace the cubes with something more simple like planes i dont get any better performance out of it.
I benchmarked it with mangohud and it says, that my cpu and gpu are only sitting at about 20% usage.
Here is the code I use to generate a 32 x 32 chunk with OpenSimplex noise
commands: &mut Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>, asset_server: Res<AssetServer>, seed: Res<Seed>, ) { let noise = OpenSimplex::new(); commands .spawn(PbrBundle { mesh: meshes.add(Mesh::from(shape::Plane{ size: 1.0 })), material: materials.add(Color::rgb(0.5, 0.5, 1.0).into()), transform: Transform::from_translation(Vec3::new(0.0, 0.0, 0.0)), ..Default::default() }) .with(Chunk) .with_children(|parent| { let texture_handle = asset_server.load("textures/dirt.png"); for x in -32 .. 32 { for z in -32 .. 32 { let y = (noise.get([ ( x as f32 / 20. ) as f64, ( z as f32 / 20. ) as f64, seed.value, ]) * 15. + 16.0) as u32; parent .spawn(PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube{ size: 1.0 })), material: materials.add(StandardMaterial { albedo: Color::rgba(1.0, 1.0, 1.0, 1.0), albedo_texture: Some(texture_handle.clone()), ..Default::default() }), transform: Transform::from_translation(Vec3::new(x as f32, y as f32, z as f32)), ..Default::default() }) .with(Cube); } } }); }
But 32 x 32 is the absolute maximum for a playable experience. What do I have to do, to be able to draw multiple chunks at the same time?
System specs:
cpu: Intel Core i7-6820HQ CPU @ 2.70GHz
igpu:Intel HD Graphics 530
dgpu: Nvidia Quadro M2000M
But when offloading to the more powerfull dgpu I dont get any better performance.
https://stackoverflow.com/questions/66609344/how-can-i-draw-multiple10000-cubes-in-the-bevy-game-engine-for-my-3d-voxel-gam March 13, 2021 at 09:40AM
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